PGraphics
An offscreen drawing buffer with the exact same drawing API as Sketch.
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CreateGraphics
CreateGraphics(int w, int h) → PGraphics
Creates a new raster-backed offscreen surface.
BeginDraw · EndDraw
BeginDraw()EndDraw()
Brackets a batch of drawing calls.
Get
Get() → PImage
Snapshots the current pixels as a standalone PImage.
Runnable example
A complete sketch using this section. Test in Dana opens it in the IDE, or paste it into a new tab and press Run.
// PGraphics: an offscreen canvas. Paint trails into it, then show it like an image. public class Offscreen : Sketch { PGraphics layer; public override void Setup() { Size(600, 400); layer = CreateGraphics(Width, Height); } public override void Draw() { layer.BeginDraw(); layer.Fill(0, 12); // slowly fade what's there layer.NoStroke(); layer.Rect(0, 0, Width, Height); layer.FillHSB(FrameCount % 360, 80, 100); layer.Circle(MouseX, MouseY, 30); layer.EndDraw(); Background(0); Image(layer, 0, 0); // full size Image(layer, Width - 160, 10, 150, 100); // and a thumbnail NoFill(); Stroke(255); Rect(Width - 160, 10, 150, 100); } }